This is a 47 prim object I created on my stand-alone Open Simulator region, exported with the Imprudence viewer (compatible with Emerald or other viewers using the same export to XML code base).
For additional information on the real-world object, check the wiki page: here. This object is made to a scale much larger than the Chua Mot Cot pagoda exists in real life, that is so it is more usable in the metaverse as a small home or chill spot.
One Pillar Pagoda by StarLord is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Based on a work at starlord.net.
Permissions beyond the scope of this license may be available at http://starlord.net/?p=312.
You may download a zip file containing the export XML file and textures at this link: HERE –> (pagoda_object.zip) <–
To import the object from your compatible viewer:
Step 1: Unzip the file contents somewhere on your computer,
Step 2: Login to the grid you wish to upload it to,
Step 3: In you viewer’s File menu, choose the “Import+Upload” or similar option (on most grids, the 4 textures are free uploads, and on SecondLife grid they will cost you $10 per texture to upload. Textures are a metallic cross (for the coin emblem at the roof), wood plank (used just about everywhere), stone (used for the pillar itself), and a tiled roof texture. If you have similar textures already, you may simply retexture the full-perm object as you see fit.
Hope you enjoy this as much as I did in creating it!